The test universe First Light opens on Fri 16 October and runs until 19 December; the launch universe Solstice opens on 12 December. Beyond those, no dates: we would rather ship than promise. These lists grow as the game heads for its full release, and every public claim we make maps to one of them.
Live in alpha
- The classic loop in the browser: all 41 classic buildings, ships, defences and technologies on the original economy, plus the Recycler, Lunar Base and Sensor Phalanx
- Seven fleet missions, sent straight from the star map, with cargo on raids and harvests
- Live battles in phases, watched in 3D: retreat or reinforce mid-fight. Try the demo battle, no signup
- A battle simulator that shows the range of likely outcomes
- Moons, debris fields and recyclers, and warnings of incoming fleets
- A 3D spiral galaxy of real star types, and the classic system table
- Your colony as a 3D scene that grows as you build
- PvE rivals: six Houses of a fallen empire, and pirates from black-hole havens
- The Warden’s quests for your first week, and protection while you’re new
- Alliances, chat, private messages and leaderboards
- More than one universe; your emblem and titles go with you
- English, Czech and Slovak, on desktop or phone, live with no refresh
In development
- The Abyss — the season finale: the Abyss stirs, anomalies surge, and alliances race to build a Gate at the central black hole
- Colony exploration — planets with a character of their own, and secrets a new colony uncovers
Planned
- Expeditions — sites you can see on the map, each with its own risks, rewards and the fleet it calls for
- Artifacts — rare finds in the universe, earned, raided or stolen, never bought
- Alliance cooperation — attack and defend together in joint fleets
- Abyss Shards: earned by playing or bought, spent on the season pass, cosmetics and conveniences — never on power
- Battle replays
- Native iOS and Android apps on the same account, with push notifications
- Sound for fleet arrivals and reports